The knife in the remake is no longer a weapon to be equipped, but a tool always at the ready, bound to a melee button for quicker use. You do, however, have that parry, which opens enemies up to follow up attacks. Though for all his movement, he lacks Jill Valentine's helpful dodge move, so evading enemies feels a lot more fraught than it did in 3. Neither do they lurch forward like the zombies of the recent remakes or shuffle at the pace of the original game's villagers-here your foes will run and lunge at you, easily matching the mobility the remake's controls afford Leon. Enemies will grapple and lodge their axes in Leon with ferocity, or even throw weapons, not hovering around to give the player a window of opportunity.Īggressive speed breathes new life into the classic village set piece, a scene a good bit larger and more populated than in the original. None of the gentle pacing of last year's Resident Evil Village (itself littered with homage to 4) is here. Able to sprint and move while aiming, Leon handles more in the remake like how you feel, enabling panicked scrambling behind barns and over fences to stay out of reach of enemies. There's a lot more villagers in the remake than in the original, and the village square is itself a bit larger, with more paths and areas to explore.
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